In Breakouta layer of bricks lines the top third of the screen and the goal is to destroy them all. A ball moves straight around the screen, bouncing off the top and two sides of the screen. When a brick is hit, the ball bounces back and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen; to prevent this from happening, the player has a horizontally movable paddle to bounce the ball upward, keeping it in play. Breakout begins with eight rows of bricks, with each two rows a different color.
The color order from the bottom up is yellow, green, orange and red. If the player's paddle misses the ball's rebound, they will lose a turn. The player has three turns to try to clear two screens of bricks. Yellow bricks earn one point each, green bricks earn three points, orange bricks earn five points and the top-level red bricks score seven points each. The paddle shrinks to one-half its size after the ball has broken through the red row and hit the upper wall.
Ball speed increases at specific intervals: after four hits, after twelve hits, and after making contact with the orange and red rows. The highest score achievable for one player is ; this is done by eliminating two screens of bricks worth points per screen.
Once the second screen of bricks is destroyed, Breakout, the ball in play harmlessly bounces off empty walls until the player restarts the game, as no additional screens are provided.
However, a secret way to score beyond the maximum is to play the game in two-player mode. If "Player One" completes the first screen on their third and last ball, then immediately and deliberately allows the ball to "drain", Player One's second screen is transferred to "Player Two" as a third screen, allowing Player Two to score a maximum of 1, points if they are adept enough to keep the third ball in play that long.
Once the third screen is eliminated, the game is over. The original arcade cabinet of Breakout featured artwork that revealed the game's plot to be that of a prison escape. According to this release, the player is actually playing as one of a prison's inmates attempting to knock a ball and chain into a wall of their prison cell with a mallet.
If the player successfully destroys the wall in-game, their inmate escapes with others following. Breakouta discrete logic non- microprocessor game, was designed by Nolan Bushnell, Steve Wozniak, and Steve Bristow, all three of whom were involved with Atari and its Kee Games subsidiary. Atari produced innovative video games using the Pong hardware as a means of competition against companies making " Pong clones".
Bushnell was certain the game would be popular, and he and Bristow partnered to produce a concept. Al Alcorn was assigned as the Breakout project manager, and began development with Cyan Engineering in Bushnell assigned Steve Jobs to design a prototype. Jobs promised to complete a prototype within four days. Bushnell offered the bonus because he disliked how new Atari games required to chips; he knew that Jobs' friend Steve Wozniakan employee of Hewlett-Packardhad designed a version of Pong that used about 30 chips.
He convinced Wozniak to work with him, promising to split the fee evenly between them if Wozniak could minimize the number of chips. Wozniak had no sketches and instead interpreted the game from its description. To save parts, he had "tricky little designs" difficult to understand for most engineers. Near the end of development, Wozniak considered moving the high score to the screen's top, but Jobs claimed Bushnell wanted it at the bottom; Wozniak was unaware of any truth to his claims.
The original deadline was met after Wozniak Breakout at Atari four nights straight, doing some additional designs while at his day job at Hewlett-Packard.
Wozniak's original design used 42 chips; the final, working breadboard he and Jobs delivered to Atari used 44, but Wozniak said, "We were so tired we couldn't cut it down. Atari was unable to use Wozniak's design. By designing the board with as few chips as possible, he made the design difficult to manufacture; it was too compact and complicated to be feasible with Atari's manufacturing methods. However, Wozniak claims Atari could not understand the design, and speculates "maybe some engineer there was trying to make some kind of modification to it.
Wozniak found the gameplay to be the same as his original creation, and could not find any differences. Australian Chart Book Breakout Illustrated ed. St Ives, N. Ultratop Library and Archives Canada. GfK Entertainment Charts. Irish Singles Chart. Dutch Top Single Top Top 40 Singles. Official Charts Company. Retrieved 22 May Archived from Breakout original on 8 December Retrieved 14 November Cash Box.
Archived from the original on 6 October Kent Music Report. Retrieved 11 December — via Imgur. Schedule a Test Ride. Recently viewed bikes. Customer Support. Contact Us Offers. Motorcycle Services. Motorcycle Financing. About Us. Sitemap Disclaimers. Third-party trademarks are the property of their respective owners. Facebook Twitter Instagram YouTube.
Options such as color are available at additional cost. Prices exclude tax, title, licensing, registration fees, destination charges, Breakout accessories, and additional dealer charges, if any, and are subject to change.
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