Wishlist Log in to view your wishlist. Items in wishlist:. Items in cart:. The Transhumans. Play All. Sort Artist. Items 1 to 15 of 15 on page 1 of 1. People also bought Transcending The Post Industrial 12". Transhuman Spain. We Are Not Alone 12". Fanzine Spain. Falling Ethics. Kocmohabt EP 12". Area 51 Spain. Sowing Paranoia bring a strange funk to their wraith-like construction, maximizing on a bassline while the beat stays largely pacified.
The Transhumans get a more direct rhythmic slant on the detuning chord styles of "Posthumana" while metal clangs echo in the background, leaving it to Bule to take over the B-Side with two tracks. The first of them, "IBK", is a spaced-out affair with crisp top end action and ill-defined chords, while "Weg" is a sweet, Sowing Paranoia - Area 51 Volumen 1 (Vinyl), synth-rich jam with carefully interweaving arpeggios in the classic Artifical Intelligence mould.
Kocmohabt 12". Area51 Spain. Archaic Print 12". Archaic Print. Their first missive is a multi-artist, compilation style affair that should find its way into the record boxes of some serious techno DJs. Experienced Ukrainian producer Stanislav Tolkachev hands side A, first delivering the mind-altering peak-time throb of "Sustainability 1" - all restless distorted bass, locked-in drum machine beats and sharp, undulating electronic lead lines - before creating an intoxicating mood via the angular modular motifs and cyclical acid flashes of wonky workout "Sustainability 2".
Berlin-based Spanish duo The Transhumans offer up a punchy peak-time techno throb-job rich on minor key riffs and increasingly wayward electronics, while Dan Bohler's "Program and Control" will batter you into submission via Surgeon-esque beats, industrial noises and metallic percussion hits.
Postbiological Existence 12". Beast Like State EP 12". Like the Dutch producer, they are adept at crafting tough, peak-time techno and Beast Like State is crafted from granite-hard beats and jarring industrial riffs. The most intense iterations of this sound occur on the title track and "Misanthropy", visceral, primal club tracks with little else than rhythm and drums.
The track's splintered drums, gnarled percussion and heavy, broken beats create an atmosphere that's more forbidding than everything else that has gone before it. Renaissance 12". Axiom 12". My filters. Stock: Show Out Of Stock. Type: Vinyl. Type See all. Music See all. Format See all. Release Date See all. Genre See all. Label See all. Release Title See Sowing Paranoia - Area 51 Volumen 1 (Vinyl).
Same as the West End Games original, but hardcover. First adventure in the "Vulture Warriors of Dimension X" arc. Crossover with Cyberpunk as the player characters travel back in time to pre-Alpha San Francisco. A series of official Paranoia newsletters with articles by various authors. Five issues published from to in addition to the issue "zero" that appeared in The Paranoia Sourcebook. Contains some background for the "Secret Society Wars".
Includes a poster-sized map of DOA sector. Don't Take Your Laser to Town. Contains multiple copies of three Alpha Complex forms in triplicate, and a short bureaucratic adventure, A Hole in The Complexwhich revolves around filling and filing these forms. Sowing Paranoia - Area 51 Volumen 1 (Vinyl) sequel to Orcbusters. Iceman Returneth, The.
An adventure featuring a frozen High Programmer from the past, who tries to "fix" The Computer. Includes one possible explanation for The Crash, which also forms the basis for Alice Through the Mirrorshades. Part 3 of the "Secret Society Wars". An adventure featuring the return of The Computer after the Crash, and in which the player characters are sent to Australia to bring back a former Commie mutant traitor in order to save Alpha Complex.
A parody of Mad Max. More Songs About Food Vats. An adventure in which the player characters are assigned to prevent sabotage to the Food Vats. Part 2 of the "Secret Society Wars". Paranoia Excessory Pack. Contains a gamemaster's screen for the 2nd edition rules, 12 character sheets, 9 forms in triplicate three different forms with three copies of eachand "Cardstock Commies" cardboard stand-up figures.
The player side of the screen contains reference tables for players and lyrics for "Alpha Complex Battle Hymn" a parody of The Battle Hymn of the Republic. An adventure flip-book. Contains three short adventures in the world of TV and two short adventures in the world of the paranormal. People's Glorious Revolutionary Adventure, The. Part 1 of the "Secret Society Wars".
Includes the mini-adventure Have Gizmo, Will Travel. Contains multiple forms in triplicate, "Cardstock Commies" cardboard stand-up figuresand a selection of 56 plastic miniatures. The contents of each pack are different. Time-travelling campaign pack, including the adventure Dr. A parody of Doctor Who. Main rulebook of the "Fifth Edition". Contains new introductory adventure Back Sowing Paranoia - Area 51 Volumen 1 (Vinyl) the Outdoorswhich is a sequel to the 2nd edition adventure Into the Outdoors with Gun and Camera.
An adventure spoofing Vampire: The Masquerade. The player characters are turned into "vampclones". Main rulebook of the "Paranoia XP" edition.
Contains the new introductory mission Mr. Bubbles by Dan Curtis Johnson. A sourcebook on bots in Alpha Complex, including rules for bot characters. Includes a Mission Unthinkablean adventure for bot characters. A condensed version of the basic rules and Alpha Complex background, and the introductory mission Tube Jam. Supplemental rules for character Sowing Paranoia - Area 51 Volumen 1 (Vinyl) generation.
The new rules replace the chapter on character creation in the main rulebook, and include the optional additions from Service, Service! Also includes Prehistory Pachinkoa set of over 50 tables for random background generation. Supplemental rules for characters of security clearances higher than Red.
After an introduction to security clearances in Paranoia, there is a section on each security clearance from Orange through Indigo.
Updates to old missions include removal of puns from character names, but the original names are given in an appendix. Does not include the original pre-generated player characters of any mission.
A gamemaster's screen and the Mandatory Fun Enforcement Packwhich includes 6 forms and "Mission Blender" tables for generating random missions. The player side of the screen contains humorous one-liners "fortune cookies" about the game. Abridged core rules containing just the information cleared for players designated "RED clearance" in Paranoia materials; hence the title. A sourcebook on mutants in Alpha Complex.
Introduces new mutant powers and elaborates on the ones described in the main rules. Also includes rules for mutagens and medications affecting mutant powers. The term "Sector Zero" is introduced as jargon for punishment duty, or a dispiriting assignment nobody else wanted. A sourcebook on the service groups and service firms of Alpha Complex.
A sourcebook of equipment available for purchase in Alpha Complex, presented for players in the form of "CBay" listings with comments from "other buyers".
The gamemaster's section lists the "real" properties of the same items. A sourcebook on running missions for player characters in the Armed Forces.
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