The full version was launched on July 4, This edit will also create new pages on Giant Bomb for:. Until you earn points all your submissions need to be vetted by other Untitled - Phantasy* - Quest - Phantasy 2 (Cassette) Bomb users. This process takes no more than a few hours and we'll send you an email once approved. Episode Giant Bombcast Evidence of Luigi. Hunter Xeno, a Hunter AI partner. Ranger A Ranger player character.
Force Echo, a Force AI partner. Quests The Quest Counter There are a variety of quest types in the game, with three types of Untitled - Phantasy* - Quest - Phantasy 2 (Cassette) Quest Counter, Client Orders, and the Matter Board and several sub-types within those.
Quest Counter Quest Counter quests can be accepted at the, quest counter. Free Exploration Free Exploration quests are unlocked through Koffee's client orders. Arks Quests These are the default quests that can be accepted at the quest counter. Emergency Quests Emergency Quests are daily events that will show up at the quest counter for a limited time during that day. Story Quests These quests are unlocked through the Matter Board and progress the game's story.
Client Orders Client Orders are character specific quests that you can accept on both floors of the ship. Goal Goal client orders are quests that need to be completed under certain conditions, usually involving S-ranking a mission under a certain amount of time. Item Collection Collection client orders are relatively self-explanatory.
Emergency Code During certain quests, Emergency Code events, also known as "interrupts", may trigger. This can be at random or because of a quest objective, and they come in multiple variations: Emergency Code Name Timed? Objective Arrest Yes Capture a pre-determined amount of enemies within your immediate area before the timer runs out. This is almost always a situation where Nab Rappies The yellow bird-like enemies need to be killed, only they vanish instead of burrowing away into the ground.
However, showing hostility to the targeted enemy will cause them to run and escape, and escaping enemies can hurt your final rank. Attack No The most common of all EC mini-quests and involves killing a preset number of enemies within your immediate area.
If there are less enemies nearby than there are left to complete the EC, the game will immediately spawn more enemies. EC: Attack can only be failed if the player dies, as the game will usually close off the area around the player. On occasion, a rare type of Attack can appear where the player is pitted against a powerful enemy and a few less powerful enemies.
The fight will, however, play out exactly like an Emergency Code: Duel. Avoid Yes The most difficult of all ECs. An invincible enemy spawns within the area and a timer starts.
The player must avoid dying or being hit more than twice by the enemy, or else the EC is failed. It is possible to escape this Emergency Code by using a Telepipe and warping back into the area, as it nullifies the EC. It can also be nullified by moving on to the next area. Collect No A giant wall preventing progression will appear at the start of this EC. Three boxes will randomly spawn in the area in succession from each other.
When the player collects the third box, the player will then be asked to bring the items to the door. This will remove the wall and the EC will be complete. Duel No A fancy title for "boss fight". EC:D s will take place in a dedicated area although they can very rarely show up in the wild and will involve fighting a significantly more difficult enemy until it is defeated. Completing a Duel will cause the enemy to drop a large crystal containing multiple smaller drops. Destruction No A large sphere appears in a random location on the map.
This sphere must be destroyed to complete the Code, and its health meter is shown underneath the game's on-screen map. As it takes damage, it grows in size and begins to spawn more and more enemies to help protect the sphere. The EC is completed when the sphere is destroyed. Killing the enemies it spawns is optional. Elimination Yes Similar to Attack, only a time limit is added to the fight. If all enemies are not taken out at the end of the timer, the EC is failed.
Protection No The opposite of Destruction. A crashed ship appears in a random spot on the map and enemies swarm to attack it. The player must defend the ship from the enemies as the ship's crew repair it.
The ship's repair meter is displayed underneath the map. Once fully repaired, Untitled - Phantasy* - Quest - Phantasy 2 (Cassette), the ship leaves and the EC is completed. Free-to-Play Though playing Phantasy Star Online 2 is free for all players, there are a number of items and features that can be acquired via Arks Cash.
Premium Account Arks Cash symbol. If you see this, you'll have to pay to access that feature. Client Rewards New rewards from client orders. Summer Updates In addition to the Giant Battlecruiser update, a mid-summer update will bring new character customization options. Fall Updates The biggest update is currently planned for fall, titled "Call of Mortality".
Winter In addition to the mobile release of Phantasy Star Online 2, the PC version will see new content updates that will bring new bosses, areas, costumes, events, and gameplay tweaks. Beta Testing An open beta for the Japanese version of the game began on June 21, Update 2: AsiaSoft has brought back the IP block. Make sure you let SEGA know just how badly you want it over here! Click here to visit the website where you can download the game.
For many, Phantasy Star Online was their first true online gaming experience. Let us know what you think! Does it live up to the original Phantasy Star Onlines? While the region lock for this is currently down and open to western players, there are a few things you need to know about this Phantasy Star Online 2 English version.
If that kind of stuff bothers you — then maybe you should think twice. The game went through a closed and open Untitled - Phantasy* - Quest - Phantasy 2 (Cassette) period in the early months ofand released in Japan for the PC on July 4, The mobile version of the game is currently slated for a Q4 release and the PS Vita version is being targeted for Japanese release in early All versions of the game will run on the same servers, allowing players to use the same characters cross-platform, though the versions set to appear on mobile phone platforms are said to be reduced versions of the game.
Never with a true release date, the team continues to bypass any specifics as to when the title will make its way overseas. In addition to a new story, new areas, quests, and characters, PSO2 brings a host of gameplay changes. These include a revamped combat system, a new quest progression system, new control mechanics, and new character building options.
PSO2 is a free-to-play game. Micro-transactions are applied to a variety of functions in the game such as new character slots or purchasing stat resets. These micro-transactions take place using a currency called Arks Cash, which can be purchased using real-world money. Arks Cash can also be spent on access to the "Premium Set," which grants access to a private room which can be decoratedthe ability to trade items, access to sell items via a searchable player-run shop system, and lobbies specifically built for use by premium members.
The game's successful open beta and launch, as well as excitement for a new game in the Phantasy Star series, has attracted a strong English community in the Japanese version, which attempts to congregate on Ship 02 and, more recently, Ship The sudden influx of new players, a large majority being international, had forced SEGA to temporarily close down character registration on the most popular Ships from July 8th to the 18th. Character registration is now re-open on all Ships.
Players pick a class to start as but can switch to any other class at any time. Each class starts at level 1 and levels independently. When a player switches from one class to another, the previous class' progress is maintained and can be returned to at any time. The Hunter class is the melee class, and they focus on up-close damage with swords and photon arts.
They have a higher HP count and the ability to chain attacks infinitely. PA attacks can be comboed into regular attacks, and proper timing can chain any combination of regular and PA attacks an unlimited number of times. The Ranger class is the ranged class, and they focus on long-distance damage with rifles and launchers. Rangers can use either Assault Rifles or Launchers. Assault Rifles are all three-shot burst and fire regular bullets by default.
Equipping different Photon Arts can add rocket launcher, shotgun, sniper, or magic attributes to the weapons. Launchers fire single-shot rockets, and equipping different PA change the explosive effect of the rockets such as bigger splash damage or clustered explosions.
The Force class is the casting class, focusing on magical abilities with rod weaponry. They have a higher PP count versus a lower HP count and can support a party through healing and buffing, as well as providing offensive support through certain skills.
Rather than equipping weapon-specific attacks onto rods and other Force-only weapons, the follow-up Photon Arts for Forces are spells, most of which have an elemental affinity such as fire, ice, and so on. Forces can also cast spells out of the hotbar. There are a variety of quest types in the game, with three types of quests Quest Counter, Client Orders, and the Matter Board and several sub-types within those.
Players are ranked when completing a quest, with the rank being dependent on the number of enemies defeated and the goal completion. The highest rank is the almighty S-rank. Quest Counter quests can be accepted at the, quest counter. This is located on the top floor of the ship. Free Exploration quests are unlocked through Koffee's client orders.
These quests are only available after completing all of the Arks quests, and do not contain any in-area objectives. The goal is instead an Emergency Code: Duelwhere players must defeat a boss in the third area. These bosses are significantly more difficult than regular or elite enemies and require a bigger time investment to defeat. While Free Exploration quests do not contain objectives within the first two areas, it is possible for one or more Emergency Code mini-quests to appear whilst exploring.
These are the default quests that can be accepted at the quest counter. They are unlocked in succession after completing the previous stage and have varying completion objectives.
These objectives range from killing a certain number of enemies, completing different Emergency Codes, defeating a particular type of enemy.
Arks Quests usually involve one or two areas. Emergency Quests are daily events that will show up at the quest counter for a limited time during that day. Players are alerted of an Emergency Quest through a radio message the scrolling text at the top of the screen and cannot invite AI partners into the quest.
Area 1 is a solo stage which may or may not involve an Emergency Code mini-quest. Area 2 is a public area that contains Untitled - Phantasy* - Quest - Phantasy 2 (Cassette) higher enemy count and higher chance of PSE Burst, with an equal chance of one or more Emergency Code mini-quests. The third and final area is an Emergency Code: Dual with a boss, usually of significant difficulty.
These quests are unlocked through the Matter Board and progress the game's story. They can only be played in a solo party. Client Orders are character specific quests that you can accept on both floors of the ship. These characters will have objectives to give for you, some preset and some daily.
Certain client orders may involve both types of quests within one.
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